/*
 * This source file is part of RmlUi, the HTML/CSS Interface Middleware
 *
 * For the latest information, see http://github.com/mikke89/RmlUi
 *
 * Copyright (c) 2008-2010 CodePoint Ltd, Shift Technology Ltd
 * Copyright (c) 2019-2023 The RmlUi Team, and contributors
 *
 * Permission is hereby granted, free of charge, to any person obtaining a copy
 * of this software and associated documentation files (the "Software"), to deal
 * in the Software without restriction, including without limitation the rights
 * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
 * copies of the Software, and to permit persons to whom the Software is
 * furnished to do so, subject to the following conditions:
 *
 * The above copyright notice and this permission notice shall be included in
 * all copies or substantial portions of the Software.
 *
 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
 * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
 * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
 * THE SOFTWARE.
 *
 */

#ifndef RMLUI_INVADERS_HIGHSCORES_H
#define RMLUI_INVADERS_HIGHSCORES_H

#include <RmlUi/Core/DataModelHandle.h>
#include <RmlUi/Core/Types.h>

class HighScores {
public:
	static void Initialise(Rml::Context* context);
	static void Shutdown();

	static int GetHighScore();

	/// Two functions to add a score to the chart.
	/// Adds a full score, including a name. This won't prompt the user to enter their name.
	static void SubmitScore(const Rml::String& name, const Rml::Colourb& colour, int wave, int score);
	/// Adds a score, and causes an input field to appear to request the user for their name.
	static void SubmitScore(const Rml::Colourb& colour, int wave, int score);
	/// Sets the name of the last player to submit their score.
	static void SubmitName(const Rml::String& name);

private:
	HighScores(Rml::Context* context);
	~HighScores();

	static HighScores* instance;

	void SubmitScore(const Rml::String& name, const Rml::Colourb& colour, int wave, int score, bool name_required);
	void LoadScores();
	void SaveScores();

	struct Score {
		Rml::String name;
		bool name_required;
		Rml::Colourb colour;
		int score;
		int wave;

		Rml::String GetColour() { return Rml::ToString(colour); }
	};
	using ScoreList = Rml::Vector<Score>;
	ScoreList scores;

	Rml::DataModelHandle model_handle;
};

#endif
