#pragma once

extern "C" {
// wlroots / SceneFX headers use C99 `float color[static N]`.
#define static
#include <scenefx/render/fx_renderer/fx_renderer.h>
#include <scenefx/types/wlr_scene.h>
#include <wlr/backend.h>
#include <wlr/backend/headless.h>
#include <wlr/backend/libinput.h>
#include <wlr/backend/multi.h>
#include <wlr/backend/session.h>
#include <wlr/backend/wayland.h>
#include <wlr/interfaces/wlr_keyboard.h>
#include <wlr/render/allocator.h>
#include <wlr/render/drm_format_set.h>
#include <wlr/render/wlr_renderer.h>
#include <wlr/types/wlr_color_management_v1.h>
#include <wlr/types/wlr_compositor.h>
#include <wlr/types/wlr_cursor.h>
#include <wlr/types/wlr_cursor_shape_v1.h>
#include <wlr/types/wlr_data_device.h>
#include <wlr/types/wlr_drm.h>
#include <wlr/types/wlr_export_dmabuf_v1.h>
#include <wlr/types/wlr_ext_data_control_v1.h>
#include <wlr/types/wlr_ext_foreign_toplevel_list_v1.h>
#include <wlr/types/wlr_ext_image_capture_source_v1.h>
#include <wlr/types/wlr_ext_image_copy_capture_v1.h>
#include <wlr/types/wlr_ext_workspace_v1.h>
#include <wlr/types/wlr_foreign_toplevel_management_v1.h>
#include <wlr/types/wlr_fractional_scale_v1.h>
#include <wlr/types/wlr_gamma_control_v1.h>
#include <wlr/types/wlr_idle_inhibit_v1.h>
#include <wlr/types/wlr_idle_notify_v1.h>
#include <wlr/types/wlr_input_device.h>
#include <wlr/types/wlr_keyboard.h>
#include <wlr/types/wlr_linux_dmabuf_v1.h>
#include <wlr/types/wlr_linux_drm_syncobj_v1.h>
#include <wlr/types/wlr_output.h>
#include <wlr/types/wlr_output_layout.h>
#include <wlr/types/wlr_output_management_v1.h>
#include <wlr/types/wlr_pointer.h>
#include <wlr/types/wlr_pointer_constraints_v1.h>
#include <wlr/types/wlr_pointer_gestures_v1.h>
#include <wlr/types/wlr_presentation_time.h>
#include <wlr/types/wlr_primary_selection.h>
#include <wlr/types/wlr_primary_selection_v1.h>
#include <wlr/types/wlr_relative_pointer_v1.h>
#include <wlr/types/wlr_screencopy_v1.h>
#include <wlr/types/wlr_seat.h>
#include <wlr/types/wlr_server_decoration.h>
#include <wlr/types/wlr_session_lock_v1.h>
#include <wlr/types/wlr_subcompositor.h>
#include <wlr/types/wlr_tablet_pad.h>
#include <wlr/types/wlr_tablet_tool.h>
#include <wlr/types/wlr_tablet_v2.h>
#include <wlr/types/wlr_tearing_control_v1.h>
#include <wlr/types/wlr_text_input_v3.h>
#include <wlr/types/wlr_touch.h>
#include <wlr/types/wlr_viewporter.h>
#include <wlr/types/wlr_virtual_keyboard_v1.h>
#include <wlr/types/wlr_virtual_pointer_v1.h>
#include <wlr/types/wlr_xcursor_manager.h>
#include <wlr/types/wlr_xdg_activation_v1.h>
#include <wlr/types/wlr_xdg_decoration_v1.h>
#include <wlr/types/wlr_xdg_output_v1.h>
#include <wlr/types/wlr_xdg_shell.h>
#include <wlr/util/box.h>
#include <wlr/util/log.h>
#include <wlr/util/region.h>
#include <wlr/xcursor.h>
#include <xkbcommon/xkbcommon.h>

#define delete delete_
#include <wlr/types/wlr_input_method_v2.h>
#undef delete

#define namespace namespace_
#include <wlr/types/wlr_layer_shell_v1.h>
#undef namespace
#undef static
}
