# Too slow for CI, can flake due to timeouts
shaders@glsl-max-varyings >max_varying_components
shaders@glsl-max-varyings
spec@arb_compute_shader@local-id-explosion
spec@ext_transform_feedback@max-varyings

# Random timeout
KHR-Single-GL46.arrays_of_arrays_gl.SizedDeclarationsPrimitive
