# To avoid freezing run deqp-runner with single job and do it headless (with EGL_PLATFORM=surfaceless)

dEQP-GLES2.functional.clipping.point.wide_point_clip,Fail
dEQP-GLES2.functional.clipping.point.wide_point_clip_viewport_center,Fail
dEQP-GLES2.functional.clipping.point.wide_point_clip_viewport_corner,Fail
dEQP-GLES2.functional.clipping.point.wide_point_z_clip,Fail
dEQP-GLES2.functional.clipping.point.wide_point_z_clip_viewport_center,Fail
dEQP-GLES2.functional.clipping.point.wide_point_z_clip_viewport_corner,Fail

dEQP-GLES2.functional.draw.random.50,Fail

dEQP-GLES2.functional.fbo.render.depth.rbo_bgra_depth_component16,Fail
dEQP-GLES2.functional.fbo.render.depth.rbo_rgb5_a1_depth_component16,Fail
dEQP-GLES2.functional.fbo.render.depth.rbo_rgba4_depth_component16,Fail
dEQP-GLES2.functional.fbo.render.depth.tex2d_bgra_depth_component16,Fail
dEQP-GLES2.functional.fbo.render.depth.tex2d_rgb_depth_component16,Fail
dEQP-GLES2.functional.fbo.render.depth.tex2d_rgba_depth_component16,Fail
dEQP-GLES2.functional.fbo.render.recreate_colorbuffer.no_rebind_rbo_bgra_depth_component16,Fail
dEQP-GLES2.functional.fbo.render.recreate_colorbuffer.no_rebind_rbo_rgb565_stencil_index8,Fail
dEQP-GLES2.functional.fbo.render.recreate_colorbuffer.no_rebind_rbo_rgb5_a1_depth_component16,Fail
dEQP-GLES2.functional.fbo.render.recreate_colorbuffer.no_rebind_rbo_rgba4_depth_component16,Fail
dEQP-GLES2.functional.fbo.render.recreate_colorbuffer.no_rebind_tex2d_bgra_depth_component16,Fail
dEQP-GLES2.functional.fbo.render.recreate_colorbuffer.no_rebind_tex2d_rgb_depth_component16,Fail
dEQP-GLES2.functional.fbo.render.recreate_colorbuffer.no_rebind_tex2d_rgba_depth_component16,Fail
dEQP-GLES2.functional.fbo.render.recreate_colorbuffer.rebind_rbo_bgra_depth_component16,Fail
dEQP-GLES2.functional.fbo.render.recreate_colorbuffer.rebind_rbo_rgb565_stencil_index8,Fail
dEQP-GLES2.functional.fbo.render.recreate_colorbuffer.rebind_rbo_rgb5_a1_depth_component16,Fail
dEQP-GLES2.functional.fbo.render.recreate_colorbuffer.rebind_rbo_rgba4_depth_component16,Fail
dEQP-GLES2.functional.fbo.render.recreate_colorbuffer.rebind_tex2d_bgra_depth_component16,Fail
dEQP-GLES2.functional.fbo.render.recreate_colorbuffer.rebind_tex2d_rgb_depth_component16,Fail
dEQP-GLES2.functional.fbo.render.recreate_colorbuffer.rebind_tex2d_rgba_depth_component16,Fail
dEQP-GLES2.functional.fbo.render.recreate_depthbuffer.no_rebind_rbo_rgb5_a1_depth_component16,Fail
dEQP-GLES2.functional.fbo.render.recreate_depthbuffer.no_rebind_rbo_rgba4_depth_component16,Fail
dEQP-GLES2.functional.fbo.render.recreate_depthbuffer.no_rebind_tex2d_rgba_depth_component16,Fail
dEQP-GLES2.functional.fbo.render.recreate_depthbuffer.rebind_rbo_bgra_depth_component16,Fail
dEQP-GLES2.functional.fbo.render.recreate_depthbuffer.rebind_rbo_rgba4_depth_component16,Fail
dEQP-GLES2.functional.fbo.render.recreate_depthbuffer.rebind_tex2d_bgra_depth_component16,Fail
dEQP-GLES2.functional.fbo.render.recreate_depthbuffer.rebind_tex2d_rgb_depth_component16,Fail
dEQP-GLES2.functional.fbo.render.recreate_depthbuffer.rebind_tex2d_rgba_depth_component16,Fail
dEQP-GLES2.functional.fbo.render.repeated_clear.tex2d_rgb,Fail
dEQP-GLES2.functional.fbo.render.repeated_clear.tex2d_rgba,Fail
dEQP-GLES2.functional.fbo.render.resize.rbo_bgra_depth_component16,Fail
dEQP-GLES2.functional.fbo.render.resize.rbo_rgb565_stencil_index8,Fail
dEQP-GLES2.functional.fbo.render.resize.rbo_rgb5_a1_depth_component16,Fail
dEQP-GLES2.functional.fbo.render.resize.rbo_rgba4_depth_component16,Fail
dEQP-GLES2.functional.fbo.render.resize.tex2d_rgb_depth_component16,Fail
dEQP-GLES2.functional.fbo.render.resize.tex2d_rgba_depth_component16,Fail
dEQP-GLES2.functional.fbo.render.shared_colorbuffer.rbo_bgra_depth_component16,Fail
dEQP-GLES2.functional.fbo.render.shared_colorbuffer.rbo_rgb565_stencil_index8,Fail
dEQP-GLES2.functional.fbo.render.shared_colorbuffer.rbo_rgb5_a1_depth_component16,Fail
dEQP-GLES2.functional.fbo.render.shared_colorbuffer.rbo_rgba4_depth_component16,Fail
dEQP-GLES2.functional.fbo.render.shared_colorbuffer.tex2d_bgra_depth_component16,Fail
dEQP-GLES2.functional.fbo.render.shared_colorbuffer.tex2d_rgb_depth_component16,Fail
dEQP-GLES2.functional.fbo.render.shared_depthbuffer.rbo_bgra_depth_component16,Fail
dEQP-GLES2.functional.fbo.render.shared_depthbuffer.rbo_rgb5_a1_depth_component16,Fail
dEQP-GLES2.functional.fbo.render.shared_depthbuffer.rbo_rgba4_depth_component16,Fail
dEQP-GLES2.functional.fbo.render.shared_depthbuffer.tex2d_bgra_depth_component16,Fail
dEQP-GLES2.functional.fbo.render.shared_depthbuffer.tex2d_rgb_depth_component16,Fail
dEQP-GLES2.functional.fbo.render.shared_depthbuffer.tex2d_rgba_depth_component16,Fail
dEQP-GLES2.functional.fbo.render.stencil.rbo_rgb565_stencil_index8,Fail
dEQP-GLES2.functional.fbo.render.stencil_clear.rbo_rgb565_stencil_index8,Fail

dEQP-GLES2.functional.rasterization.primitives.points,Fail

dEQP-GLES2.functional.shaders.builtin_variable.pointcoord,Fail

# loops

dEQP-GLES2.functional.shaders.discard.dynamic_loop_always,Fail
dEQP-GLES2.functional.shaders.discard.dynamic_loop_dynamic,Fail
dEQP-GLES2.functional.shaders.discard.dynamic_loop_texture,Fail
dEQP-GLES2.functional.shaders.discard.dynamic_loop_uniform,Fail
dEQP-GLES2.functional.shaders.functions.control_flow.mixed_return_break_continue_fragment,Fail
dEQP-GLES2.functional.shaders.functions.control_flow.mixed_return_break_continue_vertex,Fail
dEQP-GLES2.functional.shaders.functions.control_flow.return_after_loop_sequence_fragment,Fail
dEQP-GLES2.functional.shaders.functions.control_flow.return_after_loop_sequence_vertex,Fail
dEQP-GLES2.functional.shaders.indexing.tmp_array.float_const_write_dynamic_loop_read_fragment,Fail
dEQP-GLES2.functional.shaders.indexing.tmp_array.float_const_write_dynamic_loop_read_vertex,Fail
dEQP-GLES2.functional.shaders.indexing.tmp_array.vec2_const_write_dynamic_loop_read_fragment,Fail
dEQP-GLES2.functional.shaders.indexing.tmp_array.vec2_const_write_dynamic_loop_read_vertex,Fail
dEQP-GLES2.functional.shaders.indexing.tmp_array.vec3_const_write_dynamic_loop_read_fragment,Fail
dEQP-GLES2.functional.shaders.indexing.tmp_array.vec3_const_write_dynamic_loop_read_vertex,Fail
dEQP-GLES2.functional.shaders.indexing.tmp_array.vec4_const_write_dynamic_loop_read_fragment,Fail
dEQP-GLES2.functional.shaders.indexing.tmp_array.vec4_const_write_dynamic_loop_read_vertex,Fail
dEQP-GLES2.functional.shaders.indexing.vector_subscript.vec2_component_write_dynamic_loop_subscript_read_fragment,Fail
dEQP-GLES2.functional.shaders.indexing.vector_subscript.vec2_component_write_dynamic_loop_subscript_read_vertex,Fail
dEQP-GLES2.functional.shaders.indexing.vector_subscript.vec2_direct_write_dynamic_loop_subscript_read_fragment,Fail
dEQP-GLES2.functional.shaders.indexing.vector_subscript.vec2_direct_write_dynamic_loop_subscript_read_vertex,Fail
dEQP-GLES2.functional.shaders.indexing.vector_subscript.vec2_dynamic_loop_subscript_write_component_read_fragment,Fail
dEQP-GLES2.functional.shaders.indexing.vector_subscript.vec2_dynamic_loop_subscript_write_component_read_vertex,Fail
dEQP-GLES2.functional.shaders.indexing.vector_subscript.vec2_dynamic_loop_subscript_write_direct_read_fragment,Fail
dEQP-GLES2.functional.shaders.indexing.vector_subscript.vec2_dynamic_loop_subscript_write_direct_read_vertex,Fail
dEQP-GLES2.functional.shaders.indexing.vector_subscript.vec2_dynamic_loop_subscript_write_dynamic_loop_subscript_read_fragment,Fail
dEQP-GLES2.functional.shaders.indexing.vector_subscript.vec2_dynamic_loop_subscript_write_dynamic_loop_subscript_read_vertex,Fail
dEQP-GLES2.functional.shaders.indexing.vector_subscript.vec2_dynamic_loop_subscript_write_dynamic_subscript_read_fragment,Fail
dEQP-GLES2.functional.shaders.indexing.vector_subscript.vec2_dynamic_loop_subscript_write_dynamic_subscript_read_vertex,Fail
dEQP-GLES2.functional.shaders.indexing.vector_subscript.vec2_dynamic_loop_subscript_write_static_loop_subscript_read_fragment,Fail
dEQP-GLES2.functional.shaders.indexing.vector_subscript.vec2_dynamic_loop_subscript_write_static_loop_subscript_read_vertex,Fail
dEQP-GLES2.functional.shaders.indexing.vector_subscript.vec2_dynamic_loop_subscript_write_static_subscript_read_fragment,Fail
dEQP-GLES2.functional.shaders.indexing.vector_subscript.vec2_dynamic_loop_subscript_write_static_subscript_read_vertex,Fail
dEQP-GLES2.functional.shaders.indexing.vector_subscript.vec2_dynamic_subscript_write_component_read_vertex,Fail
dEQP-GLES2.functional.shaders.indexing.vector_subscript.vec2_dynamic_subscript_write_direct_read_vertex,Fail
dEQP-GLES2.functional.shaders.indexing.vector_subscript.vec2_dynamic_subscript_write_dynamic_loop_subscript_read_fragment,Fail
dEQP-GLES2.functional.shaders.indexing.vector_subscript.vec2_dynamic_subscript_write_dynamic_loop_subscript_read_vertex,Fail
dEQP-GLES2.functional.shaders.indexing.vector_subscript.vec2_dynamic_subscript_write_dynamic_subscript_read_vertex,Fail
dEQP-GLES2.functional.shaders.indexing.vector_subscript.vec2_dynamic_subscript_write_static_loop_subscript_read_vertex,Fail
dEQP-GLES2.functional.shaders.indexing.vector_subscript.vec2_dynamic_subscript_write_static_subscript_read_vertex,Fail
dEQP-GLES2.functional.shaders.indexing.vector_subscript.vec2_static_loop_subscript_write_component_read_fragment,Fail
dEQP-GLES2.functional.shaders.indexing.vector_subscript.vec2_static_loop_subscript_write_component_read_vertex,Fail
dEQP-GLES2.functional.shaders.indexing.vector_subscript.vec2_static_loop_subscript_write_direct_read_fragment,Fail
dEQP-GLES2.functional.shaders.indexing.vector_subscript.vec2_static_loop_subscript_write_direct_read_vertex,Fail
dEQP-GLES2.functional.shaders.indexing.vector_subscript.vec2_static_loop_subscript_write_dynamic_loop_subscript_read_fragment,Fail
dEQP-GLES2.functional.shaders.indexing.vector_subscript.vec2_static_loop_subscript_write_dynamic_loop_subscript_read_vertex,Fail
dEQP-GLES2.functional.shaders.indexing.vector_subscript.vec2_static_loop_subscript_write_dynamic_subscript_read_fragment,Fail
dEQP-GLES2.functional.shaders.indexing.vector_subscript.vec2_static_loop_subscript_write_dynamic_subscript_read_vertex,Fail
dEQP-GLES2.functional.shaders.indexing.vector_subscript.vec2_static_loop_subscript_write_static_loop_subscript_read_fragment,Fail
dEQP-GLES2.functional.shaders.indexing.vector_subscript.vec2_static_loop_subscript_write_static_loop_subscript_read_vertex,Fail
dEQP-GLES2.functional.shaders.indexing.vector_subscript.vec2_static_loop_subscript_write_static_subscript_read_fragment,Fail
dEQP-GLES2.functional.shaders.indexing.vector_subscript.vec2_static_loop_subscript_write_static_subscript_read_vertex,Fail
dEQP-GLES2.functional.shaders.indexing.vector_subscript.vec2_static_subscript_write_dynamic_loop_subscript_read_fragment,Fail
dEQP-GLES2.functional.shaders.indexing.vector_subscript.vec2_static_subscript_write_dynamic_loop_subscript_read_vertex,Fail
dEQP-GLES2.functional.shaders.indexing.vector_subscript.vec3_component_write_dynamic_loop_subscript_read_fragment,Fail
dEQP-GLES2.functional.shaders.indexing.vector_subscript.vec3_component_write_dynamic_loop_subscript_read_vertex,Fail
dEQP-GLES2.functional.shaders.indexing.vector_subscript.vec3_direct_write_dynamic_loop_subscript_read_fragment,Fail
dEQP-GLES2.functional.shaders.indexing.vector_subscript.vec3_direct_write_dynamic_loop_subscript_read_vertex,Fail
dEQP-GLES2.functional.shaders.indexing.vector_subscript.vec3_dynamic_loop_subscript_write_component_read_fragment,Fail
dEQP-GLES2.functional.shaders.indexing.vector_subscript.vec3_dynamic_loop_subscript_write_component_read_vertex,Fail
dEQP-GLES2.functional.shaders.indexing.vector_subscript.vec3_dynamic_loop_subscript_write_direct_read_fragment,Fail
dEQP-GLES2.functional.shaders.indexing.vector_subscript.vec3_dynamic_loop_subscript_write_direct_read_vertex,Fail
dEQP-GLES2.functional.shaders.indexing.vector_subscript.vec3_dynamic_loop_subscript_write_dynamic_loop_subscript_read_fragment,Fail
dEQP-GLES2.functional.shaders.indexing.vector_subscript.vec3_dynamic_loop_subscript_write_dynamic_loop_subscript_read_vertex,Fail
dEQP-GLES2.functional.shaders.indexing.vector_subscript.vec3_dynamic_loop_subscript_write_dynamic_subscript_read_fragment,Fail
dEQP-GLES2.functional.shaders.indexing.vector_subscript.vec3_dynamic_loop_subscript_write_dynamic_subscript_read_vertex,Fail
dEQP-GLES2.functional.shaders.indexing.vector_subscript.vec3_dynamic_loop_subscript_write_static_loop_subscript_read_fragment,Fail
dEQP-GLES2.functional.shaders.indexing.vector_subscript.vec3_dynamic_loop_subscript_write_static_loop_subscript_read_vertex,Fail
dEQP-GLES2.functional.shaders.indexing.vector_subscript.vec3_dynamic_loop_subscript_write_static_subscript_read_fragment,Fail
dEQP-GLES2.functional.shaders.indexing.vector_subscript.vec3_dynamic_loop_subscript_write_static_subscript_read_vertex,Fail
dEQP-GLES2.functional.shaders.indexing.vector_subscript.vec3_dynamic_subscript_write_component_read_vertex,Fail
dEQP-GLES2.functional.shaders.indexing.vector_subscript.vec3_dynamic_subscript_write_direct_read_vertex,Fail
dEQP-GLES2.functional.shaders.indexing.vector_subscript.vec3_dynamic_subscript_write_dynamic_loop_subscript_read_fragment,Fail
dEQP-GLES2.functional.shaders.indexing.vector_subscript.vec3_dynamic_subscript_write_dynamic_loop_subscript_read_vertex,Fail
dEQP-GLES2.functional.shaders.indexing.vector_subscript.vec3_dynamic_subscript_write_dynamic_subscript_read_vertex,Fail
dEQP-GLES2.functional.shaders.indexing.vector_subscript.vec3_dynamic_subscript_write_static_loop_subscript_read_vertex,Fail
dEQP-GLES2.functional.shaders.indexing.vector_subscript.vec3_dynamic_subscript_write_static_subscript_read_vertex,Fail
dEQP-GLES2.functional.shaders.indexing.vector_subscript.vec3_static_loop_subscript_write_component_read_fragment,Fail
dEQP-GLES2.functional.shaders.indexing.vector_subscript.vec3_static_loop_subscript_write_component_read_vertex,Fail
dEQP-GLES2.functional.shaders.indexing.vector_subscript.vec3_static_loop_subscript_write_direct_read_fragment,Fail
dEQP-GLES2.functional.shaders.indexing.vector_subscript.vec3_static_loop_subscript_write_direct_read_vertex,Fail
dEQP-GLES2.functional.shaders.indexing.vector_subscript.vec3_static_loop_subscript_write_dynamic_loop_subscript_read_fragment,Fail
dEQP-GLES2.functional.shaders.indexing.vector_subscript.vec3_static_loop_subscript_write_dynamic_loop_subscript_read_vertex,Fail
dEQP-GLES2.functional.shaders.indexing.vector_subscript.vec3_static_loop_subscript_write_dynamic_subscript_read_fragment,Fail
dEQP-GLES2.functional.shaders.indexing.vector_subscript.vec3_static_loop_subscript_write_dynamic_subscript_read_vertex,Fail
dEQP-GLES2.functional.shaders.indexing.vector_subscript.vec3_static_loop_subscript_write_static_loop_subscript_read_fragment,Fail
dEQP-GLES2.functional.shaders.indexing.vector_subscript.vec3_static_loop_subscript_write_static_loop_subscript_read_vertex,Fail
dEQP-GLES2.functional.shaders.indexing.vector_subscript.vec3_static_loop_subscript_write_static_subscript_read_fragment,Fail
dEQP-GLES2.functional.shaders.indexing.vector_subscript.vec3_static_loop_subscript_write_static_subscript_read_vertex,Fail
dEQP-GLES2.functional.shaders.indexing.vector_subscript.vec3_static_subscript_write_dynamic_loop_subscript_read_fragment,Fail
dEQP-GLES2.functional.shaders.indexing.vector_subscript.vec3_static_subscript_write_dynamic_loop_subscript_read_vertex,Fail
dEQP-GLES2.functional.shaders.indexing.vector_subscript.vec4_component_write_dynamic_loop_subscript_read_fragment,Fail
dEQP-GLES2.functional.shaders.indexing.vector_subscript.vec4_component_write_dynamic_loop_subscript_read_vertex,Fail
dEQP-GLES2.functional.shaders.indexing.vector_subscript.vec4_direct_write_dynamic_loop_subscript_read_fragment,Fail
dEQP-GLES2.functional.shaders.indexing.vector_subscript.vec4_direct_write_dynamic_loop_subscript_read_vertex,Fail
dEQP-GLES2.functional.shaders.indexing.vector_subscript.vec4_dynamic_loop_subscript_write_component_read_fragment,Fail
dEQP-GLES2.functional.shaders.indexing.vector_subscript.vec4_dynamic_loop_subscript_write_component_read_vertex,Fail
dEQP-GLES2.functional.shaders.indexing.vector_subscript.vec4_dynamic_loop_subscript_write_direct_read_fragment,Fail
dEQP-GLES2.functional.shaders.indexing.vector_subscript.vec4_dynamic_loop_subscript_write_direct_read_vertex,Fail
dEQP-GLES2.functional.shaders.indexing.vector_subscript.vec4_dynamic_loop_subscript_write_dynamic_loop_subscript_read_fragment,Fail
dEQP-GLES2.functional.shaders.indexing.vector_subscript.vec4_dynamic_loop_subscript_write_dynamic_loop_subscript_read_vertex,Fail
dEQP-GLES2.functional.shaders.indexing.vector_subscript.vec4_dynamic_loop_subscript_write_dynamic_subscript_read_fragment,Fail
dEQP-GLES2.functional.shaders.indexing.vector_subscript.vec4_dynamic_loop_subscript_write_dynamic_subscript_read_vertex,Fail
dEQP-GLES2.functional.shaders.indexing.vector_subscript.vec4_dynamic_loop_subscript_write_static_loop_subscript_read_fragment,Fail
dEQP-GLES2.functional.shaders.indexing.vector_subscript.vec4_dynamic_loop_subscript_write_static_loop_subscript_read_vertex,Fail
dEQP-GLES2.functional.shaders.indexing.vector_subscript.vec4_dynamic_loop_subscript_write_static_subscript_read_fragment,Fail
dEQP-GLES2.functional.shaders.indexing.vector_subscript.vec4_dynamic_loop_subscript_write_static_subscript_read_vertex,Fail
dEQP-GLES2.functional.shaders.indexing.vector_subscript.vec4_dynamic_subscript_write_component_read_vertex,Fail
dEQP-GLES2.functional.shaders.indexing.vector_subscript.vec4_dynamic_subscript_write_direct_read_vertex,Fail
dEQP-GLES2.functional.shaders.indexing.vector_subscript.vec4_dynamic_subscript_write_dynamic_loop_subscript_read_fragment,Fail
dEQP-GLES2.functional.shaders.indexing.vector_subscript.vec4_dynamic_subscript_write_dynamic_loop_subscript_read_vertex,Fail
dEQP-GLES2.functional.shaders.indexing.vector_subscript.vec4_dynamic_subscript_write_dynamic_subscript_read_vertex,Fail
dEQP-GLES2.functional.shaders.indexing.vector_subscript.vec4_dynamic_subscript_write_static_loop_subscript_read_vertex,Fail
dEQP-GLES2.functional.shaders.indexing.vector_subscript.vec4_dynamic_subscript_write_static_subscript_read_vertex,Fail
dEQP-GLES2.functional.shaders.indexing.vector_subscript.vec4_static_loop_subscript_write_component_read_fragment,Fail
dEQP-GLES2.functional.shaders.indexing.vector_subscript.vec4_static_loop_subscript_write_component_read_vertex,Fail
dEQP-GLES2.functional.shaders.indexing.vector_subscript.vec4_static_loop_subscript_write_direct_read_fragment,Fail
dEQP-GLES2.functional.shaders.indexing.vector_subscript.vec4_static_loop_subscript_write_direct_read_vertex,Fail
dEQP-GLES2.functional.shaders.indexing.vector_subscript.vec4_static_loop_subscript_write_dynamic_loop_subscript_read_fragment,Fail
dEQP-GLES2.functional.shaders.indexing.vector_subscript.vec4_static_loop_subscript_write_dynamic_loop_subscript_read_vertex,Fail
dEQP-GLES2.functional.shaders.indexing.vector_subscript.vec4_static_loop_subscript_write_dynamic_subscript_read_fragment,Fail
dEQP-GLES2.functional.shaders.indexing.vector_subscript.vec4_static_loop_subscript_write_dynamic_subscript_read_vertex,Fail
dEQP-GLES2.functional.shaders.indexing.vector_subscript.vec4_static_loop_subscript_write_static_loop_subscript_read_fragment,Fail
dEQP-GLES2.functional.shaders.indexing.vector_subscript.vec4_static_loop_subscript_write_static_loop_subscript_read_vertex,Fail
dEQP-GLES2.functional.shaders.indexing.vector_subscript.vec4_static_loop_subscript_write_static_subscript_read_fragment,Fail
dEQP-GLES2.functional.shaders.indexing.vector_subscript.vec4_static_loop_subscript_write_static_subscript_read_vertex,Fail
dEQP-GLES2.functional.shaders.indexing.vector_subscript.vec4_static_subscript_write_dynamic_loop_subscript_read_fragment,Fail
dEQP-GLES2.functional.shaders.indexing.vector_subscript.vec4_static_subscript_write_dynamic_loop_subscript_read_vertex,Fail
dEQP-GLES2.functional.shaders.loops.do_while_constant_iterations.101_iterations_fragment,Fail
dEQP-GLES2.functional.shaders.loops.do_while_constant_iterations.101_iterations_vertex,Fail
dEQP-GLES2.functional.shaders.loops.do_while_constant_iterations.mixed_break_continue_fragment,Fail
dEQP-GLES2.functional.shaders.loops.do_while_constant_iterations.mixed_break_continue_vertex,Fail
dEQP-GLES2.functional.shaders.loops.do_while_constant_iterations.select_iteration_count_fragment,Fail
dEQP-GLES2.functional.shaders.loops.do_while_constant_iterations.select_iteration_count_vertex,Fail
dEQP-GLES2.functional.shaders.loops.do_while_constant_iterations.vector_counter_fragment,Fail
dEQP-GLES2.functional.shaders.loops.do_while_constant_iterations.vector_counter_vertex,Fail
dEQP-GLES2.functional.shaders.loops.do_while_dynamic_iterations.101_iterations_fragment,Fail
dEQP-GLES2.functional.shaders.loops.do_while_dynamic_iterations.101_iterations_vertex,Fail
dEQP-GLES2.functional.shaders.loops.do_while_dynamic_iterations.basic_highp_float_fragment,Fail
dEQP-GLES2.functional.shaders.loops.do_while_dynamic_iterations.basic_highp_float_vertex,Fail
dEQP-GLES2.functional.shaders.loops.do_while_dynamic_iterations.basic_highp_int_fragment,Fail
dEQP-GLES2.functional.shaders.loops.do_while_dynamic_iterations.basic_highp_int_vertex,Fail
dEQP-GLES2.functional.shaders.loops.do_while_dynamic_iterations.basic_lowp_float_fragment,Fail
dEQP-GLES2.functional.shaders.loops.do_while_dynamic_iterations.basic_lowp_float_vertex,Fail
dEQP-GLES2.functional.shaders.loops.do_while_dynamic_iterations.basic_lowp_int_fragment,Fail
dEQP-GLES2.functional.shaders.loops.do_while_dynamic_iterations.basic_lowp_int_vertex,Fail
dEQP-GLES2.functional.shaders.loops.do_while_dynamic_iterations.basic_mediump_float_fragment,Fail
dEQP-GLES2.functional.shaders.loops.do_while_dynamic_iterations.basic_mediump_float_vertex,Fail
dEQP-GLES2.functional.shaders.loops.do_while_dynamic_iterations.basic_mediump_int_fragment,Fail
dEQP-GLES2.functional.shaders.loops.do_while_dynamic_iterations.basic_mediump_int_vertex,Fail
dEQP-GLES2.functional.shaders.loops.do_while_dynamic_iterations.compound_statement_fragment,Fail
dEQP-GLES2.functional.shaders.loops.do_while_dynamic_iterations.compound_statement_vertex,Fail
dEQP-GLES2.functional.shaders.loops.do_while_dynamic_iterations.conditional_body_fragment,Fail
dEQP-GLES2.functional.shaders.loops.do_while_dynamic_iterations.conditional_body_vertex,Fail
dEQP-GLES2.functional.shaders.loops.do_while_dynamic_iterations.conditional_break_fragment,Fail
dEQP-GLES2.functional.shaders.loops.do_while_dynamic_iterations.conditional_break_vertex,Fail
dEQP-GLES2.functional.shaders.loops.do_while_dynamic_iterations.conditional_continue_fragment,Fail
dEQP-GLES2.functional.shaders.loops.do_while_dynamic_iterations.conditional_continue_vertex,Fail
dEQP-GLES2.functional.shaders.loops.do_while_dynamic_iterations.double_continue_fragment,Fail
dEQP-GLES2.functional.shaders.loops.do_while_dynamic_iterations.double_continue_vertex,Fail
dEQP-GLES2.functional.shaders.loops.do_while_dynamic_iterations.function_call_inout_fragment,Fail
dEQP-GLES2.functional.shaders.loops.do_while_dynamic_iterations.function_call_inout_vertex,Fail
dEQP-GLES2.functional.shaders.loops.do_while_dynamic_iterations.function_call_return_fragment,Fail
dEQP-GLES2.functional.shaders.loops.do_while_dynamic_iterations.function_call_return_vertex,Fail
dEQP-GLES2.functional.shaders.loops.do_while_dynamic_iterations.infinite_with_conditional_break_fragment,Fail
dEQP-GLES2.functional.shaders.loops.do_while_dynamic_iterations.infinite_with_conditional_break_vertex,Fail
dEQP-GLES2.functional.shaders.loops.do_while_dynamic_iterations.mixed_break_continue_fragment,Fail
dEQP-GLES2.functional.shaders.loops.do_while_dynamic_iterations.mixed_break_continue_vertex,Fail
dEQP-GLES2.functional.shaders.loops.do_while_dynamic_iterations.nested_fragment,Fail
dEQP-GLES2.functional.shaders.loops.do_while_dynamic_iterations.nested_sequence_fragment,Fail
dEQP-GLES2.functional.shaders.loops.do_while_dynamic_iterations.nested_sequence_vertex,Fail
dEQP-GLES2.functional.shaders.loops.do_while_dynamic_iterations.nested_tricky_dataflow_1_fragment,Fail
dEQP-GLES2.functional.shaders.loops.do_while_dynamic_iterations.nested_tricky_dataflow_1_vertex,Fail
dEQP-GLES2.functional.shaders.loops.do_while_dynamic_iterations.nested_tricky_dataflow_2_fragment,Fail
dEQP-GLES2.functional.shaders.loops.do_while_dynamic_iterations.nested_tricky_dataflow_2_vertex,Fail
dEQP-GLES2.functional.shaders.loops.do_while_dynamic_iterations.nested_vertex,Fail
dEQP-GLES2.functional.shaders.loops.do_while_dynamic_iterations.post_increment_fragment,Fail
dEQP-GLES2.functional.shaders.loops.do_while_dynamic_iterations.post_increment_vertex,Fail
dEQP-GLES2.functional.shaders.loops.do_while_dynamic_iterations.pre_increment_fragment,Fail
dEQP-GLES2.functional.shaders.loops.do_while_dynamic_iterations.pre_increment_vertex,Fail
dEQP-GLES2.functional.shaders.loops.do_while_dynamic_iterations.select_iteration_count_fragment,Fail
dEQP-GLES2.functional.shaders.loops.do_while_dynamic_iterations.select_iteration_count_vertex,Fail
dEQP-GLES2.functional.shaders.loops.do_while_dynamic_iterations.sequence_fragment,Fail
dEQP-GLES2.functional.shaders.loops.do_while_dynamic_iterations.sequence_statement_fragment,Fail
dEQP-GLES2.functional.shaders.loops.do_while_dynamic_iterations.sequence_statement_vertex,Fail
dEQP-GLES2.functional.shaders.loops.do_while_dynamic_iterations.sequence_vertex,Fail
dEQP-GLES2.functional.shaders.loops.do_while_dynamic_iterations.single_iteration_fragment,Fail
dEQP-GLES2.functional.shaders.loops.do_while_dynamic_iterations.single_iteration_vertex,Fail
dEQP-GLES2.functional.shaders.loops.do_while_dynamic_iterations.single_statement_fragment,Fail
dEQP-GLES2.functional.shaders.loops.do_while_dynamic_iterations.single_statement_vertex,Fail
dEQP-GLES2.functional.shaders.loops.do_while_dynamic_iterations.unconditional_continue_fragment,Fail
dEQP-GLES2.functional.shaders.loops.do_while_dynamic_iterations.unconditional_continue_vertex,Fail
dEQP-GLES2.functional.shaders.loops.do_while_dynamic_iterations.vector_counter_fragment,Fail
dEQP-GLES2.functional.shaders.loops.do_while_dynamic_iterations.vector_counter_vertex,Fail
dEQP-GLES2.functional.shaders.loops.do_while_uniform_iterations.101_iterations_fragment,Fail
dEQP-GLES2.functional.shaders.loops.do_while_uniform_iterations.101_iterations_vertex,Fail
dEQP-GLES2.functional.shaders.loops.do_while_uniform_iterations.basic_highp_float_fragment,Fail
dEQP-GLES2.functional.shaders.loops.do_while_uniform_iterations.basic_highp_float_vertex,Fail
dEQP-GLES2.functional.shaders.loops.do_while_uniform_iterations.basic_highp_int_fragment,Fail
dEQP-GLES2.functional.shaders.loops.do_while_uniform_iterations.basic_highp_int_vertex,Fail
dEQP-GLES2.functional.shaders.loops.do_while_uniform_iterations.basic_lowp_float_fragment,Fail
dEQP-GLES2.functional.shaders.loops.do_while_uniform_iterations.basic_lowp_float_vertex,Fail
dEQP-GLES2.functional.shaders.loops.do_while_uniform_iterations.basic_lowp_int_fragment,Fail
dEQP-GLES2.functional.shaders.loops.do_while_uniform_iterations.basic_lowp_int_vertex,Fail
dEQP-GLES2.functional.shaders.loops.do_while_uniform_iterations.basic_mediump_float_fragment,Fail
dEQP-GLES2.functional.shaders.loops.do_while_uniform_iterations.basic_mediump_float_vertex,Fail
dEQP-GLES2.functional.shaders.loops.do_while_uniform_iterations.basic_mediump_int_fragment,Fail
dEQP-GLES2.functional.shaders.loops.do_while_uniform_iterations.basic_mediump_int_vertex,Fail
dEQP-GLES2.functional.shaders.loops.do_while_uniform_iterations.compound_statement_fragment,Fail
dEQP-GLES2.functional.shaders.loops.do_while_uniform_iterations.compound_statement_vertex,Fail
dEQP-GLES2.functional.shaders.loops.do_while_uniform_iterations.conditional_body_fragment,Fail
dEQP-GLES2.functional.shaders.loops.do_while_uniform_iterations.conditional_body_vertex,Fail
dEQP-GLES2.functional.shaders.loops.do_while_uniform_iterations.conditional_break_fragment,Fail
dEQP-GLES2.functional.shaders.loops.do_while_uniform_iterations.conditional_break_vertex,Fail
dEQP-GLES2.functional.shaders.loops.do_while_uniform_iterations.conditional_continue_fragment,Fail
dEQP-GLES2.functional.shaders.loops.do_while_uniform_iterations.conditional_continue_vertex,Fail
dEQP-GLES2.functional.shaders.loops.do_while_uniform_iterations.double_continue_fragment,Fail
dEQP-GLES2.functional.shaders.loops.do_while_uniform_iterations.double_continue_vertex,Fail
dEQP-GLES2.functional.shaders.loops.do_while_uniform_iterations.function_call_inout_fragment,Fail
dEQP-GLES2.functional.shaders.loops.do_while_uniform_iterations.function_call_inout_vertex,Fail
dEQP-GLES2.functional.shaders.loops.do_while_uniform_iterations.function_call_return_fragment,Fail
dEQP-GLES2.functional.shaders.loops.do_while_uniform_iterations.function_call_return_vertex,Fail
dEQP-GLES2.functional.shaders.loops.do_while_uniform_iterations.infinite_with_conditional_break_fragment,Fail
dEQP-GLES2.functional.shaders.loops.do_while_uniform_iterations.infinite_with_conditional_break_vertex,Fail
dEQP-GLES2.functional.shaders.loops.do_while_uniform_iterations.mixed_break_continue_fragment,Fail
dEQP-GLES2.functional.shaders.loops.do_while_uniform_iterations.mixed_break_continue_vertex,Fail
dEQP-GLES2.functional.shaders.loops.do_while_uniform_iterations.nested_fragment,Fail
dEQP-GLES2.functional.shaders.loops.do_while_uniform_iterations.nested_sequence_fragment,Fail
dEQP-GLES2.functional.shaders.loops.do_while_uniform_iterations.nested_sequence_vertex,Fail
dEQP-GLES2.functional.shaders.loops.do_while_uniform_iterations.nested_tricky_dataflow_1_fragment,Fail
dEQP-GLES2.functional.shaders.loops.do_while_uniform_iterations.nested_tricky_dataflow_1_vertex,Fail
dEQP-GLES2.functional.shaders.loops.do_while_uniform_iterations.nested_tricky_dataflow_2_fragment,Fail
dEQP-GLES2.functional.shaders.loops.do_while_uniform_iterations.nested_tricky_dataflow_2_vertex,Fail
dEQP-GLES2.functional.shaders.loops.do_while_uniform_iterations.nested_vertex,Fail
dEQP-GLES2.functional.shaders.loops.do_while_uniform_iterations.post_increment_fragment,Fail
dEQP-GLES2.functional.shaders.loops.do_while_uniform_iterations.post_increment_vertex,Fail
dEQP-GLES2.functional.shaders.loops.do_while_uniform_iterations.pre_increment_fragment,Fail
dEQP-GLES2.functional.shaders.loops.do_while_uniform_iterations.pre_increment_vertex,Fail
dEQP-GLES2.functional.shaders.loops.do_while_uniform_iterations.select_iteration_count_fragment,Fail
dEQP-GLES2.functional.shaders.loops.do_while_uniform_iterations.select_iteration_count_vertex,Fail
dEQP-GLES2.functional.shaders.loops.do_while_uniform_iterations.sequence_fragment,Fail
dEQP-GLES2.functional.shaders.loops.do_while_uniform_iterations.sequence_statement_fragment,Fail
dEQP-GLES2.functional.shaders.loops.do_while_uniform_iterations.sequence_statement_vertex,Fail
dEQP-GLES2.functional.shaders.loops.do_while_uniform_iterations.sequence_vertex,Fail
dEQP-GLES2.functional.shaders.loops.do_while_uniform_iterations.single_iteration_fragment,Fail
dEQP-GLES2.functional.shaders.loops.do_while_uniform_iterations.single_iteration_vertex,Fail
dEQP-GLES2.functional.shaders.loops.do_while_uniform_iterations.single_statement_fragment,Fail
dEQP-GLES2.functional.shaders.loops.do_while_uniform_iterations.single_statement_vertex,Fail
dEQP-GLES2.functional.shaders.loops.do_while_uniform_iterations.unconditional_continue_fragment,Fail
dEQP-GLES2.functional.shaders.loops.do_while_uniform_iterations.unconditional_continue_vertex,Fail
dEQP-GLES2.functional.shaders.loops.do_while_uniform_iterations.vector_counter_fragment,Fail
dEQP-GLES2.functional.shaders.loops.do_while_uniform_iterations.vector_counter_vertex,Fail
dEQP-GLES2.functional.shaders.loops.for_constant_iterations.101_iterations_fragment,Fail
dEQP-GLES2.functional.shaders.loops.for_constant_iterations.101_iterations_vertex,Fail
dEQP-GLES2.functional.shaders.loops.for_constant_iterations.mixed_break_continue_fragment,Fail
dEQP-GLES2.functional.shaders.loops.for_constant_iterations.mixed_break_continue_vertex,Fail
dEQP-GLES2.functional.shaders.loops.for_constant_iterations.select_iteration_count_fragment,Fail
dEQP-GLES2.functional.shaders.loops.for_constant_iterations.select_iteration_count_vertex,Fail
dEQP-GLES2.functional.shaders.loops.for_constant_iterations.vector_counter_fragment,Fail
dEQP-GLES2.functional.shaders.loops.for_constant_iterations.vector_counter_vertex,Fail
dEQP-GLES2.functional.shaders.loops.for_dynamic_iterations.101_iterations_fragment,Fail
dEQP-GLES2.functional.shaders.loops.for_dynamic_iterations.101_iterations_vertex,Fail
dEQP-GLES2.functional.shaders.loops.for_dynamic_iterations.basic_highp_float_fragment,Fail
dEQP-GLES2.functional.shaders.loops.for_dynamic_iterations.basic_highp_float_vertex,Fail
dEQP-GLES2.functional.shaders.loops.for_dynamic_iterations.basic_highp_int_fragment,Fail
dEQP-GLES2.functional.shaders.loops.for_dynamic_iterations.basic_highp_int_vertex,Fail
dEQP-GLES2.functional.shaders.loops.for_dynamic_iterations.basic_lowp_float_fragment,Fail
dEQP-GLES2.functional.shaders.loops.for_dynamic_iterations.basic_lowp_float_vertex,Fail
dEQP-GLES2.functional.shaders.loops.for_dynamic_iterations.basic_lowp_int_fragment,Fail
dEQP-GLES2.functional.shaders.loops.for_dynamic_iterations.basic_lowp_int_vertex,Fail
dEQP-GLES2.functional.shaders.loops.for_dynamic_iterations.basic_mediump_float_fragment,Fail
dEQP-GLES2.functional.shaders.loops.for_dynamic_iterations.basic_mediump_float_vertex,Fail
dEQP-GLES2.functional.shaders.loops.for_dynamic_iterations.basic_mediump_int_fragment,Fail
dEQP-GLES2.functional.shaders.loops.for_dynamic_iterations.basic_mediump_int_vertex,Fail
dEQP-GLES2.functional.shaders.loops.for_dynamic_iterations.compound_statement_fragment,Fail
dEQP-GLES2.functional.shaders.loops.for_dynamic_iterations.compound_statement_vertex,Fail
dEQP-GLES2.functional.shaders.loops.for_dynamic_iterations.conditional_body_fragment,Fail
dEQP-GLES2.functional.shaders.loops.for_dynamic_iterations.conditional_body_vertex,Fail
dEQP-GLES2.functional.shaders.loops.for_dynamic_iterations.conditional_break_fragment,Fail
dEQP-GLES2.functional.shaders.loops.for_dynamic_iterations.conditional_break_vertex,Fail
dEQP-GLES2.functional.shaders.loops.for_dynamic_iterations.conditional_continue_fragment,Fail
dEQP-GLES2.functional.shaders.loops.for_dynamic_iterations.conditional_continue_vertex,Fail
dEQP-GLES2.functional.shaders.loops.for_dynamic_iterations.double_continue_fragment,Fail
dEQP-GLES2.functional.shaders.loops.for_dynamic_iterations.double_continue_vertex,Fail
dEQP-GLES2.functional.shaders.loops.for_dynamic_iterations.function_call_inout_fragment,Fail
dEQP-GLES2.functional.shaders.loops.for_dynamic_iterations.function_call_inout_vertex,Fail
dEQP-GLES2.functional.shaders.loops.for_dynamic_iterations.function_call_return_fragment,Fail
dEQP-GLES2.functional.shaders.loops.for_dynamic_iterations.function_call_return_vertex,Fail
dEQP-GLES2.functional.shaders.loops.for_dynamic_iterations.infinite_with_conditional_break_fragment,Fail
dEQP-GLES2.functional.shaders.loops.for_dynamic_iterations.infinite_with_conditional_break_vertex,Fail
dEQP-GLES2.functional.shaders.loops.for_dynamic_iterations.mixed_break_continue_fragment,Fail
dEQP-GLES2.functional.shaders.loops.for_dynamic_iterations.mixed_break_continue_vertex,Fail
dEQP-GLES2.functional.shaders.loops.for_dynamic_iterations.nested_fragment,Fail
dEQP-GLES2.functional.shaders.loops.for_dynamic_iterations.nested_sequence_fragment,Fail
dEQP-GLES2.functional.shaders.loops.for_dynamic_iterations.nested_sequence_vertex,Fail
dEQP-GLES2.functional.shaders.loops.for_dynamic_iterations.nested_tricky_dataflow_1_fragment,Fail
dEQP-GLES2.functional.shaders.loops.for_dynamic_iterations.nested_tricky_dataflow_1_vertex,Fail
dEQP-GLES2.functional.shaders.loops.for_dynamic_iterations.nested_tricky_dataflow_2_fragment,Fail
dEQP-GLES2.functional.shaders.loops.for_dynamic_iterations.nested_tricky_dataflow_2_vertex,Fail
dEQP-GLES2.functional.shaders.loops.for_dynamic_iterations.nested_vertex,Fail
dEQP-GLES2.functional.shaders.loops.for_dynamic_iterations.no_iterations_fragment,Fail
dEQP-GLES2.functional.shaders.loops.for_dynamic_iterations.no_iterations_vertex,Fail
dEQP-GLES2.functional.shaders.loops.for_dynamic_iterations.post_increment_fragment,Fail
dEQP-GLES2.functional.shaders.loops.for_dynamic_iterations.post_increment_vertex,Fail
dEQP-GLES2.functional.shaders.loops.for_dynamic_iterations.pre_increment_fragment,Fail
dEQP-GLES2.functional.shaders.loops.for_dynamic_iterations.pre_increment_vertex,Fail
dEQP-GLES2.functional.shaders.loops.for_dynamic_iterations.select_iteration_count_fragment,Fail
dEQP-GLES2.functional.shaders.loops.for_dynamic_iterations.select_iteration_count_vertex,Fail
dEQP-GLES2.functional.shaders.loops.for_dynamic_iterations.sequence_fragment,Fail
dEQP-GLES2.functional.shaders.loops.for_dynamic_iterations.sequence_statement_fragment,Fail
dEQP-GLES2.functional.shaders.loops.for_dynamic_iterations.sequence_statement_vertex,Fail
dEQP-GLES2.functional.shaders.loops.for_dynamic_iterations.sequence_vertex,Fail
dEQP-GLES2.functional.shaders.loops.for_dynamic_iterations.single_iteration_fragment,Fail
dEQP-GLES2.functional.shaders.loops.for_dynamic_iterations.single_iteration_vertex,Fail
dEQP-GLES2.functional.shaders.loops.for_dynamic_iterations.single_statement_fragment,Fail
dEQP-GLES2.functional.shaders.loops.for_dynamic_iterations.single_statement_vertex,Fail
dEQP-GLES2.functional.shaders.loops.for_dynamic_iterations.unconditional_continue_fragment,Fail
dEQP-GLES2.functional.shaders.loops.for_dynamic_iterations.unconditional_continue_vertex,Fail
dEQP-GLES2.functional.shaders.loops.for_dynamic_iterations.vector_counter_fragment,Fail
dEQP-GLES2.functional.shaders.loops.for_dynamic_iterations.vector_counter_vertex,Fail
dEQP-GLES2.functional.shaders.loops.for_uniform_iterations.101_iterations_fragment,Fail
dEQP-GLES2.functional.shaders.loops.for_uniform_iterations.101_iterations_vertex,Fail
dEQP-GLES2.functional.shaders.loops.for_uniform_iterations.basic_highp_float_fragment,Fail
dEQP-GLES2.functional.shaders.loops.for_uniform_iterations.basic_highp_float_vertex,Fail
dEQP-GLES2.functional.shaders.loops.for_uniform_iterations.basic_highp_int_fragment,Fail
dEQP-GLES2.functional.shaders.loops.for_uniform_iterations.basic_highp_int_vertex,Fail
dEQP-GLES2.functional.shaders.loops.for_uniform_iterations.basic_lowp_float_fragment,Fail
dEQP-GLES2.functional.shaders.loops.for_uniform_iterations.basic_lowp_float_vertex,Fail
dEQP-GLES2.functional.shaders.loops.for_uniform_iterations.basic_lowp_int_fragment,Fail
dEQP-GLES2.functional.shaders.loops.for_uniform_iterations.basic_lowp_int_vertex,Fail
dEQP-GLES2.functional.shaders.loops.for_uniform_iterations.basic_mediump_float_fragment,Fail
dEQP-GLES2.functional.shaders.loops.for_uniform_iterations.basic_mediump_float_vertex,Fail
dEQP-GLES2.functional.shaders.loops.for_uniform_iterations.basic_mediump_int_fragment,Fail
dEQP-GLES2.functional.shaders.loops.for_uniform_iterations.basic_mediump_int_vertex,Fail
dEQP-GLES2.functional.shaders.loops.for_uniform_iterations.compound_statement_fragment,Fail
dEQP-GLES2.functional.shaders.loops.for_uniform_iterations.compound_statement_vertex,Fail
dEQP-GLES2.functional.shaders.loops.for_uniform_iterations.conditional_body_fragment,Fail
dEQP-GLES2.functional.shaders.loops.for_uniform_iterations.conditional_body_vertex,Fail
dEQP-GLES2.functional.shaders.loops.for_uniform_iterations.conditional_break_fragment,Fail
dEQP-GLES2.functional.shaders.loops.for_uniform_iterations.conditional_break_vertex,Fail
dEQP-GLES2.functional.shaders.loops.for_uniform_iterations.conditional_continue_fragment,Fail
dEQP-GLES2.functional.shaders.loops.for_uniform_iterations.conditional_continue_vertex,Fail
dEQP-GLES2.functional.shaders.loops.for_uniform_iterations.double_continue_fragment,Fail
dEQP-GLES2.functional.shaders.loops.for_uniform_iterations.double_continue_vertex,Fail
dEQP-GLES2.functional.shaders.loops.for_uniform_iterations.function_call_inout_fragment,Fail
dEQP-GLES2.functional.shaders.loops.for_uniform_iterations.function_call_inout_vertex,Fail
dEQP-GLES2.functional.shaders.loops.for_uniform_iterations.function_call_return_fragment,Fail
dEQP-GLES2.functional.shaders.loops.for_uniform_iterations.function_call_return_vertex,Fail
dEQP-GLES2.functional.shaders.loops.for_uniform_iterations.infinite_with_conditional_break_fragment,Fail
dEQP-GLES2.functional.shaders.loops.for_uniform_iterations.infinite_with_conditional_break_vertex,Fail
dEQP-GLES2.functional.shaders.loops.for_uniform_iterations.mixed_break_continue_fragment,Fail
dEQP-GLES2.functional.shaders.loops.for_uniform_iterations.mixed_break_continue_vertex,Fail
dEQP-GLES2.functional.shaders.loops.for_uniform_iterations.nested_fragment,Fail
dEQP-GLES2.functional.shaders.loops.for_uniform_iterations.nested_sequence_fragment,Fail
dEQP-GLES2.functional.shaders.loops.for_uniform_iterations.nested_sequence_vertex,Fail
dEQP-GLES2.functional.shaders.loops.for_uniform_iterations.nested_tricky_dataflow_1_fragment,Fail
dEQP-GLES2.functional.shaders.loops.for_uniform_iterations.nested_tricky_dataflow_1_vertex,Fail
dEQP-GLES2.functional.shaders.loops.for_uniform_iterations.nested_tricky_dataflow_2_fragment,Fail
dEQP-GLES2.functional.shaders.loops.for_uniform_iterations.nested_tricky_dataflow_2_vertex,Fail
dEQP-GLES2.functional.shaders.loops.for_uniform_iterations.nested_vertex,Fail
dEQP-GLES2.functional.shaders.loops.for_uniform_iterations.no_iterations_fragment,Fail
dEQP-GLES2.functional.shaders.loops.for_uniform_iterations.no_iterations_vertex,Fail
dEQP-GLES2.functional.shaders.loops.for_uniform_iterations.post_increment_fragment,Fail
dEQP-GLES2.functional.shaders.loops.for_uniform_iterations.post_increment_vertex,Fail
dEQP-GLES2.functional.shaders.loops.for_uniform_iterations.pre_increment_fragment,Fail
dEQP-GLES2.functional.shaders.loops.for_uniform_iterations.pre_increment_vertex,Fail
dEQP-GLES2.functional.shaders.loops.for_uniform_iterations.select_iteration_count_fragment,Fail
dEQP-GLES2.functional.shaders.loops.for_uniform_iterations.select_iteration_count_vertex,Fail
dEQP-GLES2.functional.shaders.loops.for_uniform_iterations.sequence_fragment,Fail
dEQP-GLES2.functional.shaders.loops.for_uniform_iterations.sequence_statement_fragment,Fail
dEQP-GLES2.functional.shaders.loops.for_uniform_iterations.sequence_statement_vertex,Fail
dEQP-GLES2.functional.shaders.loops.for_uniform_iterations.sequence_vertex,Fail
dEQP-GLES2.functional.shaders.loops.for_uniform_iterations.single_iteration_fragment,Fail
dEQP-GLES2.functional.shaders.loops.for_uniform_iterations.single_iteration_vertex,Fail
dEQP-GLES2.functional.shaders.loops.for_uniform_iterations.single_statement_fragment,Fail
dEQP-GLES2.functional.shaders.loops.for_uniform_iterations.single_statement_vertex,Fail
dEQP-GLES2.functional.shaders.loops.for_uniform_iterations.unconditional_continue_fragment,Fail
dEQP-GLES2.functional.shaders.loops.for_uniform_iterations.unconditional_continue_vertex,Fail
dEQP-GLES2.functional.shaders.loops.for_uniform_iterations.vector_counter_fragment,Fail
dEQP-GLES2.functional.shaders.loops.for_uniform_iterations.vector_counter_vertex,Fail
dEQP-GLES2.functional.shaders.loops.while_constant_iterations.101_iterations_fragment,Fail
dEQP-GLES2.functional.shaders.loops.while_constant_iterations.101_iterations_vertex,Fail
dEQP-GLES2.functional.shaders.loops.while_constant_iterations.mixed_break_continue_fragment,Fail
dEQP-GLES2.functional.shaders.loops.while_constant_iterations.mixed_break_continue_vertex,Fail
dEQP-GLES2.functional.shaders.loops.while_constant_iterations.select_iteration_count_fragment,Fail
dEQP-GLES2.functional.shaders.loops.while_constant_iterations.select_iteration_count_vertex,Fail
dEQP-GLES2.functional.shaders.loops.while_constant_iterations.vector_counter_fragment,Fail
dEQP-GLES2.functional.shaders.loops.while_constant_iterations.vector_counter_vertex,Fail
dEQP-GLES2.functional.shaders.loops.while_dynamic_iterations.101_iterations_fragment,Fail
dEQP-GLES2.functional.shaders.loops.while_dynamic_iterations.101_iterations_vertex,Fail
dEQP-GLES2.functional.shaders.loops.while_dynamic_iterations.basic_highp_float_fragment,Fail
dEQP-GLES2.functional.shaders.loops.while_dynamic_iterations.basic_highp_float_vertex,Fail
dEQP-GLES2.functional.shaders.loops.while_dynamic_iterations.basic_highp_int_fragment,Fail
dEQP-GLES2.functional.shaders.loops.while_dynamic_iterations.basic_highp_int_vertex,Fail
dEQP-GLES2.functional.shaders.loops.while_dynamic_iterations.basic_lowp_float_fragment,Fail
dEQP-GLES2.functional.shaders.loops.while_dynamic_iterations.basic_lowp_float_vertex,Fail
dEQP-GLES2.functional.shaders.loops.while_dynamic_iterations.basic_lowp_int_fragment,Fail
dEQP-GLES2.functional.shaders.loops.while_dynamic_iterations.basic_lowp_int_vertex,Fail
dEQP-GLES2.functional.shaders.loops.while_dynamic_iterations.basic_mediump_float_fragment,Fail
dEQP-GLES2.functional.shaders.loops.while_dynamic_iterations.basic_mediump_float_vertex,Fail
dEQP-GLES2.functional.shaders.loops.while_dynamic_iterations.basic_mediump_int_fragment,Fail
dEQP-GLES2.functional.shaders.loops.while_dynamic_iterations.basic_mediump_int_vertex,Fail
dEQP-GLES2.functional.shaders.loops.while_dynamic_iterations.compound_statement_fragment,Fail
dEQP-GLES2.functional.shaders.loops.while_dynamic_iterations.compound_statement_vertex,Fail
dEQP-GLES2.functional.shaders.loops.while_dynamic_iterations.conditional_body_fragment,Fail
dEQP-GLES2.functional.shaders.loops.while_dynamic_iterations.conditional_body_vertex,Fail
dEQP-GLES2.functional.shaders.loops.while_dynamic_iterations.conditional_break_fragment,Fail
dEQP-GLES2.functional.shaders.loops.while_dynamic_iterations.conditional_break_vertex,Fail
dEQP-GLES2.functional.shaders.loops.while_dynamic_iterations.conditional_continue_fragment,Fail
dEQP-GLES2.functional.shaders.loops.while_dynamic_iterations.conditional_continue_vertex,Fail
dEQP-GLES2.functional.shaders.loops.while_dynamic_iterations.double_continue_fragment,Fail
dEQP-GLES2.functional.shaders.loops.while_dynamic_iterations.double_continue_vertex,Fail
dEQP-GLES2.functional.shaders.loops.while_dynamic_iterations.function_call_inout_fragment,Fail
dEQP-GLES2.functional.shaders.loops.while_dynamic_iterations.function_call_inout_vertex,Fail
dEQP-GLES2.functional.shaders.loops.while_dynamic_iterations.function_call_return_fragment,Fail
dEQP-GLES2.functional.shaders.loops.while_dynamic_iterations.function_call_return_vertex,Fail
dEQP-GLES2.functional.shaders.loops.while_dynamic_iterations.infinite_with_conditional_break_fragment,Fail
dEQP-GLES2.functional.shaders.loops.while_dynamic_iterations.infinite_with_conditional_break_vertex,Fail
dEQP-GLES2.functional.shaders.loops.while_dynamic_iterations.mixed_break_continue_fragment,Fail
dEQP-GLES2.functional.shaders.loops.while_dynamic_iterations.mixed_break_continue_vertex,Fail
dEQP-GLES2.functional.shaders.loops.while_dynamic_iterations.nested_fragment,Fail
dEQP-GLES2.functional.shaders.loops.while_dynamic_iterations.nested_sequence_fragment,Fail
dEQP-GLES2.functional.shaders.loops.while_dynamic_iterations.nested_sequence_vertex,Fail
dEQP-GLES2.functional.shaders.loops.while_dynamic_iterations.nested_tricky_dataflow_1_fragment,Fail
dEQP-GLES2.functional.shaders.loops.while_dynamic_iterations.nested_tricky_dataflow_1_vertex,Fail
dEQP-GLES2.functional.shaders.loops.while_dynamic_iterations.nested_tricky_dataflow_2_fragment,Fail
dEQP-GLES2.functional.shaders.loops.while_dynamic_iterations.nested_tricky_dataflow_2_vertex,Fail
dEQP-GLES2.functional.shaders.loops.while_dynamic_iterations.nested_vertex,Fail
dEQP-GLES2.functional.shaders.loops.while_dynamic_iterations.no_iterations_fragment,Fail
dEQP-GLES2.functional.shaders.loops.while_dynamic_iterations.no_iterations_vertex,Fail
dEQP-GLES2.functional.shaders.loops.while_dynamic_iterations.post_increment_fragment,Fail
dEQP-GLES2.functional.shaders.loops.while_dynamic_iterations.post_increment_vertex,Fail
dEQP-GLES2.functional.shaders.loops.while_dynamic_iterations.pre_increment_fragment,Fail
dEQP-GLES2.functional.shaders.loops.while_dynamic_iterations.pre_increment_vertex,Fail
dEQP-GLES2.functional.shaders.loops.while_dynamic_iterations.select_iteration_count_fragment,Fail
dEQP-GLES2.functional.shaders.loops.while_dynamic_iterations.select_iteration_count_vertex,Fail
dEQP-GLES2.functional.shaders.loops.while_dynamic_iterations.sequence_fragment,Fail
dEQP-GLES2.functional.shaders.loops.while_dynamic_iterations.sequence_statement_fragment,Fail
dEQP-GLES2.functional.shaders.loops.while_dynamic_iterations.sequence_statement_vertex,Fail
dEQP-GLES2.functional.shaders.loops.while_dynamic_iterations.sequence_vertex,Fail
dEQP-GLES2.functional.shaders.loops.while_dynamic_iterations.single_iteration_fragment,Fail
dEQP-GLES2.functional.shaders.loops.while_dynamic_iterations.single_iteration_vertex,Fail
dEQP-GLES2.functional.shaders.loops.while_dynamic_iterations.single_statement_fragment,Fail
dEQP-GLES2.functional.shaders.loops.while_dynamic_iterations.single_statement_vertex,Fail
dEQP-GLES2.functional.shaders.loops.while_dynamic_iterations.unconditional_continue_fragment,Fail
dEQP-GLES2.functional.shaders.loops.while_dynamic_iterations.unconditional_continue_vertex,Fail
dEQP-GLES2.functional.shaders.loops.while_dynamic_iterations.vector_counter_fragment,Fail
dEQP-GLES2.functional.shaders.loops.while_dynamic_iterations.vector_counter_vertex,Fail
dEQP-GLES2.functional.shaders.loops.while_uniform_iterations.101_iterations_fragment,Fail
dEQP-GLES2.functional.shaders.loops.while_uniform_iterations.101_iterations_vertex,Fail
dEQP-GLES2.functional.shaders.loops.while_uniform_iterations.basic_highp_float_fragment,Fail
dEQP-GLES2.functional.shaders.loops.while_uniform_iterations.basic_highp_float_vertex,Fail
dEQP-GLES2.functional.shaders.loops.while_uniform_iterations.basic_highp_int_fragment,Fail
dEQP-GLES2.functional.shaders.loops.while_uniform_iterations.basic_highp_int_vertex,Fail
dEQP-GLES2.functional.shaders.loops.while_uniform_iterations.basic_lowp_float_fragment,Fail
dEQP-GLES2.functional.shaders.loops.while_uniform_iterations.basic_lowp_float_vertex,Fail
dEQP-GLES2.functional.shaders.loops.while_uniform_iterations.basic_lowp_int_fragment,Fail
dEQP-GLES2.functional.shaders.loops.while_uniform_iterations.basic_lowp_int_vertex,Fail
dEQP-GLES2.functional.shaders.loops.while_uniform_iterations.basic_mediump_float_fragment,Fail
dEQP-GLES2.functional.shaders.loops.while_uniform_iterations.basic_mediump_float_vertex,Fail
dEQP-GLES2.functional.shaders.loops.while_uniform_iterations.basic_mediump_int_fragment,Fail
dEQP-GLES2.functional.shaders.loops.while_uniform_iterations.basic_mediump_int_vertex,Fail
dEQP-GLES2.functional.shaders.loops.while_uniform_iterations.compound_statement_fragment,Fail
dEQP-GLES2.functional.shaders.loops.while_uniform_iterations.compound_statement_vertex,Fail
dEQP-GLES2.functional.shaders.loops.while_uniform_iterations.conditional_body_fragment,Fail
dEQP-GLES2.functional.shaders.loops.while_uniform_iterations.conditional_body_vertex,Fail
dEQP-GLES2.functional.shaders.loops.while_uniform_iterations.conditional_break_fragment,Fail
dEQP-GLES2.functional.shaders.loops.while_uniform_iterations.conditional_break_vertex,Fail
dEQP-GLES2.functional.shaders.loops.while_uniform_iterations.conditional_continue_fragment,Fail
dEQP-GLES2.functional.shaders.loops.while_uniform_iterations.conditional_continue_vertex,Fail
dEQP-GLES2.functional.shaders.loops.while_uniform_iterations.double_continue_fragment,Fail
dEQP-GLES2.functional.shaders.loops.while_uniform_iterations.double_continue_vertex,Fail
dEQP-GLES2.functional.shaders.loops.while_uniform_iterations.function_call_inout_fragment,Fail
dEQP-GLES2.functional.shaders.loops.while_uniform_iterations.function_call_inout_vertex,Fail
dEQP-GLES2.functional.shaders.loops.while_uniform_iterations.function_call_return_fragment,Fail
dEQP-GLES2.functional.shaders.loops.while_uniform_iterations.function_call_return_vertex,Fail
dEQP-GLES2.functional.shaders.loops.while_uniform_iterations.infinite_with_conditional_break_fragment,Fail
dEQP-GLES2.functional.shaders.loops.while_uniform_iterations.infinite_with_conditional_break_vertex,Fail
dEQP-GLES2.functional.shaders.loops.while_uniform_iterations.mixed_break_continue_fragment,Fail
dEQP-GLES2.functional.shaders.loops.while_uniform_iterations.mixed_break_continue_vertex,Fail
dEQP-GLES2.functional.shaders.loops.while_uniform_iterations.nested_fragment,Fail
dEQP-GLES2.functional.shaders.loops.while_uniform_iterations.nested_sequence_fragment,Fail
dEQP-GLES2.functional.shaders.loops.while_uniform_iterations.nested_sequence_vertex,Fail
dEQP-GLES2.functional.shaders.loops.while_uniform_iterations.nested_tricky_dataflow_1_fragment,Fail
dEQP-GLES2.functional.shaders.loops.while_uniform_iterations.nested_tricky_dataflow_1_vertex,Fail
dEQP-GLES2.functional.shaders.loops.while_uniform_iterations.nested_tricky_dataflow_2_fragment,Fail
dEQP-GLES2.functional.shaders.loops.while_uniform_iterations.nested_tricky_dataflow_2_vertex,Fail
dEQP-GLES2.functional.shaders.loops.while_uniform_iterations.nested_vertex,Fail
dEQP-GLES2.functional.shaders.loops.while_uniform_iterations.no_iterations_fragment,Fail
dEQP-GLES2.functional.shaders.loops.while_uniform_iterations.no_iterations_vertex,Fail
dEQP-GLES2.functional.shaders.loops.while_uniform_iterations.post_increment_fragment,Fail
dEQP-GLES2.functional.shaders.loops.while_uniform_iterations.post_increment_vertex,Fail
dEQP-GLES2.functional.shaders.loops.while_uniform_iterations.pre_increment_fragment,Fail
dEQP-GLES2.functional.shaders.loops.while_uniform_iterations.pre_increment_vertex,Fail
dEQP-GLES2.functional.shaders.loops.while_uniform_iterations.select_iteration_count_fragment,Fail
dEQP-GLES2.functional.shaders.loops.while_uniform_iterations.select_iteration_count_vertex,Fail
dEQP-GLES2.functional.shaders.loops.while_uniform_iterations.sequence_fragment,Fail
dEQP-GLES2.functional.shaders.loops.while_uniform_iterations.sequence_statement_fragment,Fail
dEQP-GLES2.functional.shaders.loops.while_uniform_iterations.sequence_statement_vertex,Fail
dEQP-GLES2.functional.shaders.loops.while_uniform_iterations.sequence_vertex,Fail
dEQP-GLES2.functional.shaders.loops.while_uniform_iterations.single_iteration_fragment,Fail
dEQP-GLES2.functional.shaders.loops.while_uniform_iterations.single_iteration_vertex,Fail
dEQP-GLES2.functional.shaders.loops.while_uniform_iterations.single_statement_fragment,Fail
dEQP-GLES2.functional.shaders.loops.while_uniform_iterations.single_statement_vertex,Fail
dEQP-GLES2.functional.shaders.loops.while_uniform_iterations.unconditional_continue_fragment,Fail
dEQP-GLES2.functional.shaders.loops.while_uniform_iterations.unconditional_continue_vertex,Fail
dEQP-GLES2.functional.shaders.loops.while_uniform_iterations.vector_counter_fragment,Fail
dEQP-GLES2.functional.shaders.loops.while_uniform_iterations.vector_counter_vertex,Fail



dEQP-GLES2.functional.shaders.operator.angle_and_trigonometry.asin.highp_float_fragment,Fail
dEQP-GLES2.functional.shaders.operator.angle_and_trigonometry.asin.highp_vec2_fragment,Fail
dEQP-GLES2.functional.shaders.operator.angle_and_trigonometry.asin.highp_vec3_fragment,Fail
dEQP-GLES2.functional.shaders.operator.angle_and_trigonometry.asin.highp_vec4_fragment,Fail
dEQP-GLES2.functional.shaders.operator.angle_and_trigonometry.asin.mediump_float_fragment,Fail
dEQP-GLES2.functional.shaders.operator.angle_and_trigonometry.asin.mediump_vec2_fragment,Fail
dEQP-GLES2.functional.shaders.operator.angle_and_trigonometry.asin.mediump_vec3_fragment,Fail
dEQP-GLES2.functional.shaders.operator.angle_and_trigonometry.asin.mediump_vec4_fragment,Fail
dEQP-GLES2.functional.shaders.operator.angle_and_trigonometry.atan.highp_float_fragment,Fail
dEQP-GLES2.functional.shaders.operator.angle_and_trigonometry.atan.highp_vec2_fragment,Fail
dEQP-GLES2.functional.shaders.operator.angle_and_trigonometry.atan.highp_vec3_fragment,Fail
dEQP-GLES2.functional.shaders.operator.angle_and_trigonometry.atan.highp_vec4_fragment,Fail
dEQP-GLES2.functional.shaders.operator.angle_and_trigonometry.atan.mediump_float_fragment,Fail
dEQP-GLES2.functional.shaders.operator.angle_and_trigonometry.atan.mediump_vec2_fragment,Fail
dEQP-GLES2.functional.shaders.operator.angle_and_trigonometry.atan.mediump_vec3_fragment,Fail
dEQP-GLES2.functional.shaders.operator.angle_and_trigonometry.atan.mediump_vec4_fragment,Fail
dEQP-GLES2.functional.shaders.operator.angle_and_trigonometry.atan2.highp_float_fragment,Fail
dEQP-GLES2.functional.shaders.operator.angle_and_trigonometry.atan2.highp_vec2_fragment,Fail
dEQP-GLES2.functional.shaders.operator.angle_and_trigonometry.atan2.highp_vec2_vertex,Fail
dEQP-GLES2.functional.shaders.operator.angle_and_trigonometry.atan2.highp_vec3_fragment,Fail
dEQP-GLES2.functional.shaders.operator.angle_and_trigonometry.atan2.highp_vec4_fragment,Fail
dEQP-GLES2.functional.shaders.operator.angle_and_trigonometry.atan2.mediump_float_fragment,Fail
dEQP-GLES2.functional.shaders.operator.angle_and_trigonometry.atan2.mediump_vec2_fragment,Fail
dEQP-GLES2.functional.shaders.operator.angle_and_trigonometry.atan2.mediump_vec2_vertex,Fail
dEQP-GLES2.functional.shaders.operator.angle_and_trigonometry.atan2.mediump_vec3_fragment,Fail
dEQP-GLES2.functional.shaders.operator.angle_and_trigonometry.atan2.mediump_vec4_fragment,Fail

dEQP-GLES2.functional.shaders.random.all_features.fragment.73,Fail
dEQP-GLES2.functional.shaders.random.all_features.fragment.92,Fail

# More loops

dEQP-GLES2.functional.shaders.return.return_in_dynamic_loop_dynamic_fragment,Fail
dEQP-GLES2.functional.shaders.return.return_in_dynamic_loop_dynamic_vertex,Fail
dEQP-GLES2.functional.shaders.return.return_in_dynamic_loop_never_fragment,Fail
dEQP-GLES2.functional.shaders.return.return_in_dynamic_loop_never_vertex,Fail
dEQP-GLES2.functional.shaders.struct.local.dynamic_loop_assignment_fragment,Fail
dEQP-GLES2.functional.shaders.struct.local.dynamic_loop_assignment_vertex,Fail
dEQP-GLES2.functional.shaders.struct.local.dynamic_loop_nested_struct_array_fragment,Fail
dEQP-GLES2.functional.shaders.struct.local.dynamic_loop_nested_struct_array_vertex,Fail
dEQP-GLES2.functional.shaders.struct.local.nested_dynamic_loop_assignment_fragment,Fail
dEQP-GLES2.functional.shaders.struct.local.nested_dynamic_loop_assignment_vertex,Fail
dEQP-GLES2.functional.shaders.struct.uniform.dynamic_loop_nested_struct_array_fragment,Fail
dEQP-GLES2.functional.shaders.struct.uniform.dynamic_loop_nested_struct_array_vertex,Fail


dEQP-GLES2.functional.shaders.texture_functions.fragment.texture2d_bias,Fail
dEQP-GLES2.functional.shaders.texture_functions.fragment.texture2dproj_vec3_bias,Fail
dEQP-GLES2.functional.shaders.texture_functions.fragment.texture2dproj_vec4_bias,Fail
dEQP-GLES2.functional.shaders.texture_functions.fragment.texturecube_bias,Fail
dEQP-GLES2.functional.texture.filtering.2d.linear_nearest_clamp_l8_npot,Fail
dEQP-GLES2.functional.texture.filtering.2d.linear_nearest_clamp_l8_pot,Fail
dEQP-GLES2.functional.texture.filtering.2d.linear_nearest_clamp_rgb888_npot,Fail
dEQP-GLES2.functional.texture.filtering.2d.linear_nearest_clamp_rgb888_pot,Fail
dEQP-GLES2.functional.texture.filtering.2d.linear_nearest_clamp_rgba4444_npot,Fail
dEQP-GLES2.functional.texture.filtering.2d.linear_nearest_clamp_rgba4444_pot,Fail
dEQP-GLES2.functional.texture.filtering.2d.linear_nearest_clamp_rgba8888_npot,Fail
dEQP-GLES2.functional.texture.filtering.2d.linear_nearest_clamp_rgba8888_pot,Fail
dEQP-GLES2.functional.texture.filtering.2d.linear_nearest_mirror_l8_pot,Fail
dEQP-GLES2.functional.texture.filtering.2d.linear_nearest_mirror_rgb888_pot,Fail
dEQP-GLES2.functional.texture.filtering.2d.linear_nearest_mirror_rgba4444_pot,Fail
dEQP-GLES2.functional.texture.filtering.2d.linear_nearest_mirror_rgba8888_pot,Fail
dEQP-GLES2.functional.texture.filtering.2d.linear_nearest_repeat_l8_pot,Fail
dEQP-GLES2.functional.texture.filtering.2d.linear_nearest_repeat_rgb888_pot,Fail
dEQP-GLES2.functional.texture.filtering.2d.linear_nearest_repeat_rgba4444_pot,Fail
dEQP-GLES2.functional.texture.filtering.2d.linear_nearest_repeat_rgba8888_pot,Fail
dEQP-GLES2.functional.texture.filtering.2d.nearest_linear_clamp_l8_npot,Fail
dEQP-GLES2.functional.texture.filtering.2d.nearest_linear_clamp_l8_pot,Fail
dEQP-GLES2.functional.texture.filtering.2d.nearest_linear_clamp_rgb888_npot,Fail
dEQP-GLES2.functional.texture.filtering.2d.nearest_linear_clamp_rgb888_pot,Fail
dEQP-GLES2.functional.texture.filtering.2d.nearest_linear_clamp_rgba4444_npot,Fail
dEQP-GLES2.functional.texture.filtering.2d.nearest_linear_clamp_rgba4444_pot,Fail
dEQP-GLES2.functional.texture.filtering.2d.nearest_linear_clamp_rgba8888_npot,Fail
dEQP-GLES2.functional.texture.filtering.2d.nearest_linear_clamp_rgba8888_pot,Fail
dEQP-GLES2.functional.texture.filtering.2d.nearest_linear_mirror_l8_pot,Fail
dEQP-GLES2.functional.texture.filtering.2d.nearest_linear_mirror_rgb888_pot,Fail
dEQP-GLES2.functional.texture.filtering.2d.nearest_linear_mirror_rgba4444_pot,Fail
dEQP-GLES2.functional.texture.filtering.2d.nearest_linear_mirror_rgba8888_pot,Fail
dEQP-GLES2.functional.texture.filtering.2d.nearest_linear_repeat_l8_pot,Fail
dEQP-GLES2.functional.texture.filtering.2d.nearest_linear_repeat_rgb888_pot,Fail
dEQP-GLES2.functional.texture.filtering.2d.nearest_linear_repeat_rgba4444_pot,Fail
dEQP-GLES2.functional.texture.filtering.2d.nearest_linear_repeat_rgba8888_pot,Fail
dEQP-GLES2.functional.texture.filtering.cube.linear_nearest_clamp_l8_npot,Fail
dEQP-GLES2.functional.texture.filtering.cube.linear_nearest_clamp_l8_pot,Fail
dEQP-GLES2.functional.texture.filtering.cube.linear_nearest_clamp_rgb888_npot,Fail
dEQP-GLES2.functional.texture.filtering.cube.linear_nearest_clamp_rgb888_pot,Fail
dEQP-GLES2.functional.texture.filtering.cube.linear_nearest_clamp_rgba4444_npot,Fail
dEQP-GLES2.functional.texture.filtering.cube.linear_nearest_clamp_rgba4444_pot,Fail
dEQP-GLES2.functional.texture.filtering.cube.linear_nearest_clamp_rgba8888_npot,Fail
dEQP-GLES2.functional.texture.filtering.cube.linear_nearest_clamp_rgba8888_pot,Fail
dEQP-GLES2.functional.texture.filtering.cube.linear_nearest_mirror_l8_pot,Fail
dEQP-GLES2.functional.texture.filtering.cube.linear_nearest_mirror_rgb888_pot,Fail
dEQP-GLES2.functional.texture.filtering.cube.linear_nearest_mirror_rgba4444_pot,Fail
dEQP-GLES2.functional.texture.filtering.cube.linear_nearest_mirror_rgba8888_pot,Fail
dEQP-GLES2.functional.texture.filtering.cube.linear_nearest_repeat_l8_pot,Fail
dEQP-GLES2.functional.texture.filtering.cube.linear_nearest_repeat_rgb888_pot,Fail
dEQP-GLES2.functional.texture.filtering.cube.linear_nearest_repeat_rgba4444_pot,Fail
dEQP-GLES2.functional.texture.filtering.cube.linear_nearest_repeat_rgba8888_pot,Fail
dEQP-GLES2.functional.texture.filtering.cube.nearest_linear_clamp_l8_npot,Fail
dEQP-GLES2.functional.texture.filtering.cube.nearest_linear_clamp_l8_pot,Fail
dEQP-GLES2.functional.texture.filtering.cube.nearest_linear_clamp_rgb888_npot,Fail
dEQP-GLES2.functional.texture.filtering.cube.nearest_linear_clamp_rgb888_pot,Fail
dEQP-GLES2.functional.texture.filtering.cube.nearest_linear_clamp_rgba4444_npot,Fail
dEQP-GLES2.functional.texture.filtering.cube.nearest_linear_clamp_rgba4444_pot,Fail
dEQP-GLES2.functional.texture.filtering.cube.nearest_linear_clamp_rgba8888_npot,Fail
dEQP-GLES2.functional.texture.filtering.cube.nearest_linear_clamp_rgba8888_pot,Fail
dEQP-GLES2.functional.texture.filtering.cube.nearest_linear_mirror_l8_pot,Fail
dEQP-GLES2.functional.texture.filtering.cube.nearest_linear_mirror_rgb888_pot,Fail
dEQP-GLES2.functional.texture.filtering.cube.nearest_linear_mirror_rgba4444_pot,Fail
dEQP-GLES2.functional.texture.filtering.cube.nearest_linear_mirror_rgba8888_pot,Fail
dEQP-GLES2.functional.texture.filtering.cube.nearest_linear_repeat_l8_pot,Fail
dEQP-GLES2.functional.texture.filtering.cube.nearest_linear_repeat_rgb888_pot,Fail
dEQP-GLES2.functional.texture.filtering.cube.nearest_linear_repeat_rgba4444_pot,Fail
dEQP-GLES2.functional.texture.filtering.cube.nearest_linear_repeat_rgba8888_pot,Fail

dEQP-GLES2.functional.texture.mipmap.2d.bias.linear_linear,Fail
dEQP-GLES2.functional.texture.mipmap.2d.bias.linear_nearest,Fail
dEQP-GLES2.functional.texture.mipmap.2d.bias.nearest_linear,Fail
dEQP-GLES2.functional.texture.mipmap.2d.bias.nearest_nearest,Fail
dEQP-GLES2.functional.texture.mipmap.2d.generate.rgb565_non_square_fastest,Fail
dEQP-GLES2.functional.texture.mipmap.2d.generate.rgb565_non_square_nicest,Fail
dEQP-GLES2.functional.texture.mipmap.2d.generate.rgb888_non_square_fastest,Fail
dEQP-GLES2.functional.texture.mipmap.2d.generate.rgb888_non_square_nicest,Fail
dEQP-GLES2.functional.texture.mipmap.2d.generate.rgba4444_non_square_fastest,Fail
dEQP-GLES2.functional.texture.mipmap.2d.generate.rgba4444_non_square_nicest,Fail
dEQP-GLES2.functional.texture.mipmap.2d.generate.rgba5551_non_square_fastest,Fail
dEQP-GLES2.functional.texture.mipmap.2d.generate.rgba5551_non_square_nicest,Fail
dEQP-GLES2.functional.texture.mipmap.2d.generate.rgba8888_non_square_fastest,Fail
dEQP-GLES2.functional.texture.mipmap.2d.generate.rgba8888_non_square_nicest,Fail
dEQP-GLES2.functional.texture.mipmap.2d.projected.linear_linear_clamp,Fail
dEQP-GLES2.functional.texture.mipmap.2d.projected.linear_linear_mirror,Fail
dEQP-GLES2.functional.texture.mipmap.2d.projected.linear_linear_repeat,Fail
dEQP-GLES2.functional.texture.mipmap.2d.projected.nearest_linear_clamp,Fail
dEQP-GLES2.functional.texture.mipmap.2d.projected.nearest_linear_mirror,Fail
dEQP-GLES2.functional.texture.mipmap.2d.projected.nearest_linear_repeat,Fail
dEQP-GLES2.functional.texture.mipmap.cube.bias.linear_linear,Fail
dEQP-GLES2.functional.texture.mipmap.cube.bias.linear_nearest,Fail
dEQP-GLES2.functional.texture.mipmap.cube.bias.nearest_linear,Fail
dEQP-GLES2.functional.texture.mipmap.cube.bias.nearest_nearest,Fail
dEQP-GLES2.functional.texture.mipmap.cube.generate.rgb888_nicest,Fail

dEQP-GLES2.functional.texture.specification.basic_copyteximage2d.2d_rgb,Fail
dEQP-GLES2.functional.texture.specification.basic_copyteximage2d.2d_rgba,Fail
dEQP-GLES2.functional.texture.specification.basic_copytexsubimage2d.2d_rgb,Fail
dEQP-GLES2.functional.texture.specification.basic_copytexsubimage2d.2d_rgba,Fail
dEQP-GLES2.functional.texture.specification.basic_copytexsubimage2d.cube_rgb,Fail
dEQP-GLES2.functional.texture.specification.basic_copytexsubimage2d.cube_rgba,Fail

# todo add KHR and piglit
