#these take too long to finish in ci
KHR-GL46.texture_swizzle.smoke
KHR-GL46.copy_image.functional
KHR-GL46.gpu_shader_fp64.builtin.inverse_dmat4
KHR-GL46.gpu_shader_fp64.builtin.inverse_dmat3
KHR-GL46.gpu_shader_fp64.fp64.varyings
KHR-GL46.tessellation_shader.vertex.vertex_ordering
KHR-GL46.texture_swizzle.functional
KHR-Single-GL46.arrays_of_arrays_gl.AtomicUsage
KHR-Single-GL46.arrays_of_arrays_gl.InteractionFunctionCalls2
KHR-Single-GL46.arrays_of_arrays_gl.SubroutineFunctionCalls2
KHR-Single-GL46.enhanced_layouts.ssb_member_align_non_power_of_2
KHR-Single-GL46.enhanced_layouts.uniform_block_member_align_non_power_of_2
KHR-Single-GL46.enhanced_layouts.xfb_global_buffer
KHR-Single-GL46.arrays_of_arrays_gl.SubroutineFunctionCalls1
KHR-GL46.direct_state_access.framebuffers_texture_layer_attachment
KHR-GL46.sparse_buffer_tests.BufferStorageTest
KHR-GL46.sparse_texture_clamp_tests.SparseTextureClampLookupColor

# Definitely shouldn't take this long, but times out at 3 minutes.
glx@glx-visuals-depth$
glx@glx-visuals-stencil$

.*built-in-functions@.*dmat[34].*
.*built-in-functions@.*-op-div-.*dmat.*
.*built-in-functions@fs-mod-dvec4-dvec4
.*fs-isnan-dvec
.*gs-isnan-dvec
.*vs-isnan-dvec
.*conversion-implicit.*dmat.*

spec@egl_nok_texture_from_pixmap@basic

# Leaks a GLX window per config, and the server runs out of FDs during it.
# https://gitlab.freedesktop.org/mesa/piglit/-/merge_requests/1078
glx@glx_ext_no_config_context@no fbconfig

# implicit modifier selection is not currently supported
spec@ext_image_dma_buf_import@ext_image_dma_buf_import-ownership_transfer
spec@ext_image_dma_buf_import@ext_image_dma_buf_import-sample_argb8888
spec@ext_image_dma_buf_import@ext_image_dma_buf_import-sample_ayuv
spec@ext_image_dma_buf_import@ext_image_dma_buf_import-sample_nv12
spec@ext_image_dma_buf_import@ext_image_dma_buf_import-sample_nv21
spec@ext_image_dma_buf_import@ext_image_dma_buf_import-sample_p010
spec@ext_image_dma_buf_import@ext_image_dma_buf_import-sample_p012
spec@ext_image_dma_buf_import@ext_image_dma_buf_import-sample_p016
spec@ext_image_dma_buf_import@ext_image_dma_buf_import-sample_vyuy
spec@ext_image_dma_buf_import@ext_image_dma_buf_import-sample_y210
spec@ext_image_dma_buf_import@ext_image_dma_buf_import-sample_y212
spec@ext_image_dma_buf_import@ext_image_dma_buf_import-sample_y216
spec@ext_image_dma_buf_import@ext_image_dma_buf_import-sample_y412
spec@ext_image_dma_buf_import@ext_image_dma_buf_import-sample_y416
spec@ext_image_dma_buf_import@ext_image_dma_buf_import-sample_yuv420
spec@ext_image_dma_buf_import@ext_image_dma_buf_import-sample_yuyv

# uprev Piglit in Mesa
spec@ext_external_objects@vk-ping-pong-multi-sem
spec@ext_external_objects@vk-ping-pong-single-sem

# HW issue fixed in Xe3, due to use of GPL/ESO.
dEQP-GLES3.functional.occlusion_query.conservative_depth_clear_stencil_write_stencil_clear
dEQP-GLES3.functional.occlusion_query.conservative_depth_clear_stencil_clear
dEQP-GLES3.functional.occlusion_query.conservative_depth_write
dEQP-GLES3.functional.occlusion_query.scissor_depth_write_stencil_write_stencil_clear
spec@!opengl 2.0@occlusion-query-discard
spec@arb_occlusion_query@occlusion_query_meta_fragments
spec@arb_occlusion_query@occlusion_query_meta_save
multisample-dEQP-GLES3.functional.occlusion_query.depth_write_depth_clear_stencil_clear
