Audio.Source | implemented by objects that output audio connections |
Audio.Sink | implemented by objects that take audio as input |
Audio.BeatTracker | |
Audio.Buffer | a single-channel finite-length audio stream |
Audio.BufferEvent | an event created by scheduling an Audio.Buffer |
Audio.Clip | a finite-length audio stream |
Audio.Connection | a single-channel audio connection between components |
Audio.Connector | the endpoint for a single-channel audio connection |
Audio.Input | an audio system input |
Audio.Mixer | an audio mixer |
Audio.MixerGain | |
Audio.MultiInput | a multichannel audio input |
Audio.MultiOutput | a multichannel audio output |
Audio.OnsetDetector | |
Audio.Output | an audio system output |
Audio.StereoInput | a system stereo input |
Audio.StereoOutput | a system stereo output |