1#ifndef COIN_SOTEXTURECOORDINATE3_H
2#define COIN_SOTEXTURECOORDINATE3_H
36#include <Inventor/nodes/SoSubNode.h>
37#include <Inventor/fields/SoMFVec3f.h>
39class SoTextureCoordinate3P;
61 SoTextureCoordinate3P * pimpl;
The SoAction class is the base class for all traversal actions.
Definition: SoAction.h:77
The SoBase class is the top-level superclass for a number of class-hierarchies.
Definition: SoBase.h:45
The SoCallbackAction class invokes callbacks at specific nodes.
Definition: SoCallbackAction.h:80
The SoGLRenderAction class renders the scene graph with OpenGL calls.
Definition: SoGLRenderAction.h:50
The SoMFVec3f class is a container for SbVec3f vectors.
Definition: SoMFVec3f.h:40
The SoNode class is the base class for nodes used in scene graphs.
Definition: SoNode.h:56
virtual void doAction(SoAction *action)
Definition: SoNode.cpp:858
virtual void callback(SoCallbackAction *action)
Definition: SoNode.cpp:1075
virtual void pick(SoPickAction *action)
Definition: SoNode.cpp:1158
static void initClass(void)
Sets up initialization for data common to all instances of this class, like submitting necessary info...
Definition: SoNode.cpp:573
virtual void GLRender(SoGLRenderAction *action)
Definition: SoNode.cpp:1003
The SoPickAction class is the base class for picking actions.
Definition: SoPickAction.h:43
The SoTextureCoordinate3 class contains a set of coordinates for the mapping of 2D textures.
Definition: SoTextureCoordinate3.h:41
SoMFVec3f point
Definition: SoTextureCoordinate3.h:50
#define SO_NODE_HEADER(classname)